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OSAC | Wolftail | Power Chart

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[SELF-CLASS STATISTICS]

Strength: Strength is a battle power which enhances your character's strength, and gives you abilities that heighten your battle prowess.

1. Bash - One-Shot - Channel your strength to knock an opponent down or break through a barrier.
2. Enlarge - Short-Term - Grow in size and gain increased combat bonuses.
3. Stunning Blow - One-Shot - Strike and stun your opponent.
4. Indomitable - Sustained - You cannot be knocked down or moved without your will, preventing opponents from lifting, throwing, pinning, or overrunning you.


Speed: Speed is a buff power, used primarily for speed enhancements that last for several minutes, enough to get the edge in combat.  Speed powers generally enhance a user's speed or reflexes and give the user more maneuverability across an area.

1. Adrenaline - Short-Term - Your heart rate and blood flow elevates, increasing your ability to react and move.
2. Quicken Step - Sustained - You double your speed, halving travel times and occasionally giving you an extra move action.


Phasing: Phasing is a battle power, used primarily for one-shots that quickly turn the tide of a battle.  The phasing power allows you to turn your body or parts of your body intangible, allowing you to pass through solid objects like a ghost.  In every case, if you are intangible and in something solid when your power ends, you are not "cut in half"; instead you are moved to the nearest location that would fit your entire solid body, and you take 1 Wound.

1. Ghost Limb - One-Shot - A single limb becomes intangible for a few seconds.
2. Selective Permeability - Short-Term - Become intangible, but only when applied to a single target.
3. Phase Free - One-Shot - Become completely intangible for just long enough to free yourself from a grapple or bonds.
4. Intangible Vitals - Sustained - Protects you from critical hits and protects your organs from physical attacks.


Armor: Armor is a utility power, used to create armor that will protect you indefinitely.  Armor abilities will give you damage reduction chance and otherwise protect you and your party.

1. Light Armor - Sustained - Summon a suit of light armor to protect you.
2. Brace - One-Shot - Brace a part of a creatures body with armor, protecting it from being crippled by an attack.
3. Medium Armor - Sustained - Summon a suit of medium armor to protect you.
4. Protective Shield - Short-Term - Shield an ally with your own life force, taking Wounds for them.
5. Block - One-Shot - Raise a shield which will block a single blow on any ally within range.


Weapons: Weapons is a utility power, used to create and wield weapons indefinitely.  Weapon abilities will give you more battle options in combat.

1. Melee Weapon - Sustained - Grow a melee weapon from your body with which you may attack.
2. Improve Weapon - One-Shot - Improve a wielded weapon by (+)
3. Tail Weapon - Sustained - Grow a tail weapon from your body with which you may attack.


Teleportation: Teleportation is a battle power, focused on transporting you instantly to different places.  This can help disorient enemies or maneuver around a battlefield.

1. Reach - One-Shot - Teleport a single part of your body to another place in your line of sight for a round.
2. Blink - Short-Term - Constantly teleport around a small area, giving enemies a miss chance and giving you damage reduction against area of effect attacks.


[SPECIAL-CLASS STATISTICS]
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Riveriia's avatar
Just so you know, as a warrior you can fill 10 slots total!